Today, Metal Gear Solid Delta: Snake Eater was released . Players are faced with a number of unpleasant mistakes. Konami already confirmed the problems and promised to release the update that will correct them.
Reviewers note that in general the remake looks impressive, but the version for the PlayStation 5 Pro suffers from decreasing performance. Digital Foundry associates this with the PSSR APSSR APSCILLIVING features, which is why the game at times works unstable.
Notice: Metal Gear Solid Δ: Snake Eater Issues
We’ve Receved Reports of Several Issues and ARE PREPARING TO Address Them.
We’ll Share an Update as Soon as It’s Ready. Thank you for your patency and support.#MGSDELTA #METALGEARSOLID PIC.Twitter.COM/1036atqnzx
– Metal Gear Official (@metalgear) August 27, 2025
Konami Published a list of famous bugs. Among them:
Metal Gear Solid Delta: Snake Eater Already available on PC (Steam), Xbox Series and PlayStation 5 with text Russian localization.
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Metal Gear Solid Delta: Snake Eater
The best comments
The same as always, hiring people who already know how to work with UE5 is much easier and faster than spending time to train them on another engine.
Moreover, given that this remake was https://nongamstop-casinos.uk/review/betfoxx/ entirely evidently given to a third -party studio (like the same one that made a stratum remake on UE5).
I recently watched a video with a comparison of MGSV on Foxengine, the light still looks, although 10 years have passed. What was the problem with the use of it instead of UE5 in general, since it was still inherited by you? I think it could be quite twisted even more abruptly than UE5.
Yes, even if someone stayed. To teach new people to work with the left engine is always a waste of time and time.
So EA MEBICHI in this regard for a long time. When developing the same Inquisition, a year and a half, it took to create tools. It turns out the engine of the battla is good only for the bat. And EA is such "well, we have an engine, why do we need something else to licensed".
So this is a graphic remake of the old game without a masterpiece, that is, all dates, shows, etc. were in advance. There can be no explosion here.
Is there really no one in the horseman who worked with this engine, or did everyone go straight with Kojzima? I don’t believe something. It seemed to be some games after his departure.
But so I seem to have already seen this argument in another topic and support it, it’s just interesting to figure it out in the nuances.
Some games are only Metal Gear Survive and a bunch of games about football. And Konami herself at the time stated that AAA of the game no longer interests her. It is only now that she decided to return to the market and how can you notice it does it with the help of third -party studios that make their games on UE5:
Metal Gear Solid Delta: Snake Eater – Virtuos
Silent Hill 2 Remake – Bloober Team
Even Silent Hill F does not make the Konami internal studio, but the hired Chinese from Neobars Entertainment.
I pass all day on PS5 pro, reached the second chapter. No problems, in principle. I specifically tried some of the listed actions and there was never a departure or glit.
In fact, a pumped remaster, call the game a remake where microscopic locations from PS2 were left and the rest of the gameplay was quite ridiculous
So ordinary game, what to Hapip
The game is awesome! Just to goosebumps. So I waited at one time on a PC, but it never went out. And so I waited. Small bugs – garbage. Unreal – steepness. Everything, went to play!
I can’t remember a single one after MGS5
Yes, Voukgard is also on Frostbayte – and everything is fine there with optimization.
The funny thing is that MGS triangle is a lazy remake where even the old voice acting. But inside it there is a full -fledged remake of Slayer, which is made straight from scratch, with a plot, etc.D
It surprises me that the game did not cause any explosions. She just appeared, and all the same – ok, we live on.
Ah, here it is cho. I thought Remaster.
EA with their Frostbeit, with which only “dice” can work normally, can argue with this statement.